![]() Most jarring during the mission where you need to protect a military convoy. They do try to make them smarter recently though. They don't try to take cover or run from aliens that are attacking them, even get in your way during the crossfire. Civilians still oddly behave like those in X-Com. ![]() Aliens also don't know how to pick up items from the ground, and if they run out of reloads, they will just wander around like an idiot unless they have a melee weapon. And while they are at it, they often bunch up together allowing a single soldier to kill a number of them in a single turn, especially if you have explosive weapons or flamethrowers. Some aliens allow themselves to hide in places where grenades can be dropped on them.Anti Matter: Played with: Humans can barely make a few molecules at a time with the contemporary tech, while the aliens seem to be able to fill particle accelerator weapon magazines and spacecraft fuel cans with grams of it.The robotic bloodspiders expectedly drip black grease instead. Alien Blood: Played straight with Ortnoks which have green blood, but averted with Tamans which have red.Alien Autopsy: Performing one allows you to see that species' stats.The monomolecular blade doesn't do quite as much damage, but attacks faster, weighs less, and is small enough to be carried in a holster, thus making it a viable backup weapon that effectively obsoletes the standard combat knife. Yes, the invaders are carrying tools to cut you apart and inspect you on the hoof. ![]() The Kerrblade does slightly more damage, but as it's not a purpose-built weapon * It's not even a weapon per se according to the in-game dialogue, it's a vivisection tool. Both go through flesh like it's butter and Kevlar like it's paper, and generally One-Hit Kill unarmored (or even armored) targets.
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